This is the place where you can personalize your profile!
But, how?
By moving, adding and personalizing widgets.
You can drag and and drop to rearrange.
You can edit widgets to customize them.
The left side has widgets you can add!
Some widgets you can only access when you get a subscription.
Some widgets have options that are only available when you get a subscription.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
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"S" is for the wisdom of Solomon, "H" is for the strength of Hercules, "A" is for the Stamina of Atlas, "Z" is for the power of Zeus, "A" is for the courage of Achilles, and "M" is for the speed of Mercury! WHAT DOES THAT SPELL?! SHAZAM! Hur hur hur.
No, I like heavy questions. Sorry it's taken me so long to get back to you.
My answers, in order.
Very lucky. Actually, that's not quite right - luck is definitely a part of it, but not all of it. I was lucky that my Dad bought me comics when I was a kid, that I discovered Doctor Who when I was about ten (I'm now 32. God), that I lost my job at DC Thomson three years ago, that I met a good woman who encouraged me to send samples to Doctor Who Magazine, and that the editor at the time liked my style. So actually, maybe it *is* all down to luck.
I'm not sure it's what I *always* wanted to do. I wrote my first Who fan fiction when I was about eleven (it featured Sylvester McCoy and it was called The Seven Doctors. Wrote it in a school exercise book, and even did illustrations for it!), and have been drawing super heroes and comic-y stuff since I was seven or eight. In my teens I wanted to be an actor as well (still do), and in my twenties I didn't know what I wanted to do, so kind of ended up doing lots of stuff (working in games design, concept art, women's fiction...). Then at about 30 years old, I decided that yes, I really did want to write and draw comics for the rest of my life.
I have two (shitty) A levels - a B in English and an E in Theatre Studies. No art, you'll notice. I went to University for six weeks but dropped out cos I couldn't be bothered with it. I slightly regret that now - I also slightly regret that I patently went for the wrong course (English and Film Studies, when I should have gone for art). My main regret is that it's possible to have a really good time at university and make some really good friends, so I feel I missed out on that. A lack of a degree hasn't especially hurt my career, though.
I wouldn't do anything else now. I sometimes miss working in a more traditionally "work-y" setting - you don't see too many people in this line of work, and if you can't find a like-minded community near where you live, it sometimes makes you feel like you're working in a vacuum. The internet eases this a wee bit, though. But all in all, it's a dream job - you get to make stuff up for a living. How cool is that?
okay. my mum (yes, i know!) wants to know how much autonomy you have working with DWM and the likes over what you can and can't make. is there editorial input?
*is the eternal questioner* -Lordi
--
"Perfection is my Direction!" -My Direction by Sum 41
With Jersey Gods, I pretty much draw what the script tells me to, though I Glen and I do hash out the plotlines well in advance and he lets me give him script notes before we go to press. That's a very nice working relationship which comes from the fact that we're essentially running the show. That said, I like working with a good editor as well, and my editors on DWM are two of the best. They've given me a lot of free reign over what to do with Majenta Pryce and what stories I want to tell. Usually I'll pitch an idea (or a few), they'll let me know which if any they liked, then I'll work it up into a plot. Then they'll go over the plot, let me know if there are any changes that need to be made (at the beginning there were lots, these days there aren't so many) and then I'll write a script. Then I'll probably end up doing another draft of said script (usually to fix deviations I've made from the agreed plot - I don't tend to do that so much these days, tho), and then... it goes off to Cardiff to be approved by Gary Russell at the BBC. If he likes it, then it finally goes to the artist... and that's it!
Pretty cool, eh? I'm going to miss it when I'm not doing it any more...
--
"S" is for the wisdom of Solomon, "H" is for the strength of Hercules, "A" is for the Stamina of Atlas, "Z" is for the power of Zeus, "A" is for the courage of Achilles, and "M" is for the speed of Mercury! WHAT DOES THAT SPELL?! SHAZAM! Hur hur hur.
--
The true work of art is but a shadow of the divine perfection. ~ Michelangelo
a serious question.
actually, four.
....how extraordinarily lucky were you to become a graphic novel writer/artist?
is that what you always wanted to do?
what A levels did you take?
and....
if you had the choice now, would you do something else?
sorry this all seems a bit heavy, my mind is in a state of Maybe...
-Lordi
--
"Perfection is my Direction!"
-My Direction by Sum 41
My answers, in order.
Very lucky. Actually, that's not quite right - luck is definitely a part of it, but not all of it. I was lucky that my Dad bought me comics when I was a kid, that I discovered Doctor Who when I was about ten (I'm now 32. God), that I lost my job at DC Thomson three years ago, that I met a good woman who encouraged me to send samples to Doctor Who Magazine, and that the editor at the time liked my style. So actually, maybe it *is* all down to luck.
I'm not sure it's what I *always* wanted to do. I wrote my first Who fan fiction when I was about eleven (it featured Sylvester McCoy and it was called The Seven Doctors. Wrote it in a school exercise book, and even did illustrations for it!), and have been drawing super heroes and comic-y stuff since I was seven or eight. In my teens I wanted to be an actor as well (still do), and in my twenties I didn't know what I wanted to do, so kind of ended up doing lots of stuff (working in games design, concept art, women's fiction...). Then at about 30 years old, I decided that yes, I really did want to write and draw comics for the rest of my life.
I have two (shitty) A levels - a B in English and an E in Theatre Studies. No art, you'll notice. I went to University for six weeks but dropped out cos I couldn't be bothered with it. I slightly regret that now - I also slightly regret that I patently went for the wrong course (English and Film Studies, when I should have gone for art). My main regret is that it's possible to have a really good time at university and make some really good friends, so I feel I missed out on that. A lack of a degree hasn't especially hurt my career, though.
I wouldn't do anything else now. I sometimes miss working in a more traditionally "work-y" setting - you don't see too many people in this line of work, and if you can't find a like-minded community near where you live, it sometimes makes you feel like you're working in a vacuum. The internet eases this a wee bit, though. But all in all, it's a dream job - you get to make stuff up for a living. How cool is that?
Cheers,
Dan
my mum (yes, i know!) wants to know how much autonomy you have working with DWM and the likes over what you can and can't make. is there editorial input?
*is the eternal questioner*
-Lordi
--
"Perfection is my Direction!"
-My Direction by Sum 41
With Jersey Gods, I pretty much draw what the script tells me to, though I Glen and I do hash out the plotlines well in advance and he lets me give him script notes before we go to press. That's a very nice working relationship which comes from the fact that we're essentially running the show. That said, I like working with a good editor as well, and my editors on DWM are two of the best. They've given me a lot of free reign over what to do with Majenta Pryce and what stories I want to tell. Usually I'll pitch an idea (or a few), they'll let me know which if any they liked, then I'll work it up into a plot. Then they'll go over the plot, let me know if there are any changes that need to be made (at the beginning there were lots, these days there aren't so many) and then I'll write a script. Then I'll probably end up doing another draft of said script (usually to fix deviations I've made from the agreed plot - I don't tend to do that so much these days, tho), and then... it goes off to Cardiff to be approved by Gary Russell at the BBC. If he likes it, then it finally goes to the artist... and that's it!
Pretty cool, eh? I'm going to miss it when I'm not doing it any more...
do tell Dan.
--
"Perfection is my Direction!"
-My Direction by Sum 41
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